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Dirt Basic Programming Resources

PostPosted: Fri Aug 21, 2009 12:23 pm
by shipwreck
I've been playing a lot of flixel games lately and that, as well as all the other little indy games I've been picking up, have inspired me to possibly try my hand at making little games. That said, I know we have a programmer or two in the house so I'm wondering if there are any free (or cheap) resources either in print or on the web that can give me the very basics I might need to know for programming games.

I'm just looking for a jumping off point of sorts so any advice is appreciated.

Re: Dirt Basic Programming Resources

PostPosted: Wed Aug 26, 2009 1:51 am
by Nikon
cliffs make fine jumping off points, particularity when looking into learning how to code anything.

Re: Dirt Basic Programming Resources

PostPosted: Wed Aug 26, 2009 5:17 am
by shipwreck
I need the name of said cliff to complete this analogy.

PostPosted: Wed Aug 26, 2009 5:25 pm
by BigDXLT
Image

Re: Dirt Basic Programming Resources

PostPosted: Wed Aug 26, 2009 7:14 pm
by shipwreck
You definitely win.

/thread

Re: Dirt Basic Programming Resources

PostPosted: Fri Aug 28, 2009 6:37 am
by Feyd Rautha
My suggested starting point would be to pick up a language and code up something easy (i.e. text based). Examples: Blackjack, poker. Blackjack is probably the easiest, and it will teach you how to handle the data structures and state machine, plus simple menus with interaction.

After that you have a 'core' functionality to the game and you can enhance it all you want.

Industry-level languages are all going to be in C++/C for graphics rich console and PC-based games. Cell phone games are going to be flash or java based. Web based and casual games are usually in flash.

Re: Dirt Basic Programming Resources

PostPosted: Fri Aug 28, 2009 8:09 am
by Niteowl
shipwreck wrote:I've been playing a lot of flixel games lately and that, as well as all the other little indy games I've been picking up, have inspired me to possibly try my hand at making little games. That said, I know we have a programmer or two in the house so I'm wondering if there are any free (or cheap) resources either in print or on the web that can give me the very basics I might need to know for programming games.

I'm just looking for a jumping off point of sorts so any advice is appreciated.

It seems you have 2 things you gotta learn.
1) basic programming
2) what feyd said, figure out what sort of thing you want to make, the prettier and fancier, the steeper the learning curve, and then learn those tools.

That being said, I"d recommend Flash, if you have a copy of that. ActionScript (its language) has nice C++ ish syntax, is totally OO, and you can SEE what your logic is making RIGHT away, makes a great feedback loop.

Re: Dirt Basic Programming Resources

PostPosted: Fri Aug 28, 2009 11:48 am
by shipwreck
Thanks for the info! I guess Flash it is. I've also start noodling with Game Maker which has it's own language. It feels the same as when I learned HTML; messing around and ripping bits of code of people and figuring out what it means later.

Thanks again.