It's that time again folks! Time for an update to this wild and crazy map! Hopefully this version works.
http://web.unbc.ca/~derksons/mapping/co_pron.zip
Changelog version 2.0:
-Details here and there. Lots of little things changed.
-Looks better in places.
-More sekret thingers.
-Better readyroom.
-Death cheering! Yay! (Fall in a pit to hear it...)
-More ambient sound.
-Redid the hallways leading to the armoury. So much nicer to look at PLUS more depth perception! Yay!
-Redid the hallways leading to the hive. So much nicer to look at PLUS less depth perception! Yay!
I classify this into the "not quite" category of combat maps.
Fun map? Yeah. Eye bleeding colour? Yeah. Unique? Yeah.
Obviously, some, maybe many, people will not like this map, but I wanted to try some stuff with it. This map I worked on concurrently with co_nadir. It's basically my "I'm sick of working on nadir and need to do something different" map.
Well I present to you co_pron. It has a tron style, "MXC" rip-off rooms (it's a tv show... don't know it? google it!) and stuff.
Balanced map? Oh hells no. But I have a hugenormous JP/Lerk room. With rings for you to fly through!
The MXC elements you ask? Sinkers and Floaters, Nutbagging and Rotating Surf Board of Death to name a few (err all of them).
You'll laugh, you'll cry, you'll puke at the noxious use of colour, but hopefully AFTER you download and play it!
Here's some pics (they haven't changed with the new version... much), the download is at the top.
Enjoy!