Campaign 1 Mission 1 Report, With Screenshots

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Campaign 1 Mission 1 Report, With Screenshots

Postby zolop » Thu Aug 14, 2008 4:48 pm

This was made the ArmA ingame Editor and uses some Custom Scripts. ArmA=Armed Assault Combat Operations

Note I apologize if the attachments are too large, I am still having problems with getting my server to link correctly with imagines on it. Note tis is from a night map I ahve created from ArmA and used custom and other people great Scripts. I will find the author of some of the scripts I use after this is posted. Also these images Brightness was adjusted to actually be able to see the pictures versus not seeing them because of the darkness.

Make your own story! :) :P If you want with these Images...
Arma Pic1.jpg
approaching the town
Arma Pic1.jpg (360.68 KiB) Viewed 1351 times
Arma Pic2.jpg
In the Town
Arma Pic2.jpg (746.03 KiB) Viewed 1351 times
Arma Pic3.jpg
In Transport Before Town
Arma Pic3.jpg (254.58 KiB) Viewed 1351 times
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Re: Campaign 1 Mission 1 Report, With Screenshots

Postby zolop » Tue Aug 19, 2008 10:28 am

Coding used in this mission has been slightly changed from the 3rd party application that it was made from...

Desc File wrote:///////////////////////////////////////////////////////////
// Armed Assault Description File
// Created with ArmA Edit - Version 1.2.9500 and modified by Mission Creator
///////////////////////////////////////////////////////////

OnLoadMission = "Campaign 1 Mission 1";
OnLoadIntro = "My second night Mission";

showCompass = 1;
showGPS = 1;
showWatch = 1;

respawn = "BASE";
respawnDelay = 5;

class Header
{
gameType = COOP; //DM, Team, Coop, ... This is waht the Browser for ArmA will read from the server hosting the mission/map.
minPlayers = 1; //min # of players the mission supports
maxPlayers = 10; //Max # of players the mission supports
};

class Weapons
{
// Add the weapons to the mission gear
class LaserDesignator { count = 6; };
class M107 { count = 6; };
class Binocular { count = 10; };
};

class Magazines
{
// Add the magazines to the mission gear
class LaserBatteries { count = 15; };
class 10Rnd_127x99_m107 { count = 30; };
class Mine { count = 10; };
class SmokeShell { count = 10; };
class SmokeShellGreen { count = 10; };
class SmokeShellRed { count = 10; };
};

// NOTE: Your sound/radio files must be in the ...\mission\sound
// folder and your music files in the ...\mission\music folder.
class CfgMusic
{
// List of tracks (.ogg files without the .ogg extension)
tracks[] = {CCR_Run_Through_The_Jungle, TV_On_The_Radio_Let_The_Devil_In};

// Definition for each sound
class CCR_Run_Through_The_Jungle
{
name = "CCR_Run_Through_The_Jungle"; // Name for mission editor
sound[] = {\music\CCR_Run_Through_The_Jungle.ogg, db + 8, 1.0};
titles[] = {0, ""};
};
class TV_On_The_Radio_Let_The_Devil_In
{
name = "TV_On_The_Radio_Let_The_Devil_In"; // Name for mission editor
sound[] = {\music\TV_On_The_Radio_Let_The_Devil_In.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
};


I can finally export this mission if anyone has bought or is buying ArmA Gold, for simgle player. This missionn is NOT compatiable with Steams version of ArmA. It can be exported to multiplayer too.

Contain Custom briefing...(Edited from ArmA Edit).
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Re: Campaign 1 Mission 1 Report, With Screenshots

Postby BigDXLT » Tue Aug 19, 2008 6:38 pm

Looks nice! I'm sure if I played more than one game anymore I'd want to check it out. :mrgreen:
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