Recycling RTs

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Recycling RTs

Postby Florp Incarnate » Tue Jan 22, 2013 2:03 pm

http://www.reddit.com/r/ns2/comments/16mwbg/is_it_better_to_just_not_recycle_rts_while_aliens/

Takeaway: Don't recycle live RTs that are getting munched.

- It is not worth it economically (live rts generate both TRes and PRes, ~5 during single skulk chomp period, while recycling node will give you 5 TRes MAX, but no PRes)

- It ties up a skulk for ~30 seconds in a vulnerable position.

Exceptions are fake-recycling to get a skulk to leave, and recycling unfinished extractors which will make you no money while being chomped.
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Re: Recycling RTs

Postby Faust » Tue Jan 22, 2013 2:14 pm

I was actually going to post that link but forgot. I was reminded again the other day when people were yelling at the commander to recycle an rt. Thanks for posting that Florp!
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Re: Recycling RTs

Postby Niteowl » Tue Jan 22, 2013 2:38 pm

That was always the case in NS1 as well!
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Re: Recycling RTs

Postby Darwin » Tue Jan 22, 2013 8:39 pm

I think the math was a bit more friendly to recycling before, no?
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Re: Recycling RTs

Postby Faust » Tue Jan 22, 2013 9:08 pm

Darwin wrote:I think the math was a bit more friendly to recycling before, no?


Possibly, given NS2 deals with Tres and Pres for both teams.
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Re: Recycling RTs

Postby Darwin » Tue Jan 22, 2013 10:48 pm

I admit it's foggy, but I recall the recycle value not being impacted by current health at the time.
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